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	<title>Fustar &#187; ET</title>
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		<title>A lit bomb left unattended does not explode&#8230;</title>
		<link>http://www.fustar.info/2008/01/08/a-lit-bomb-left-unattended-does-not-explode/</link>
		<comments>http://www.fustar.info/2008/01/08/a-lit-bomb-left-unattended-does-not-explode/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 17:45:52 +0000</pubDate>
		<dc:creator>fústar</dc:creator>
				<category><![CDATA[All posts]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Bomb Jack]]></category>
		<category><![CDATA[ET]]></category>
		<category><![CDATA[Kung Fu Master]]></category>
		<category><![CDATA[Mario]]></category>

		<guid isPermaLink="false">http://www.fustar.info/2008/01/08/a-lit-bomb-left-unattended-does-not-explode/</guid>
		<description><![CDATA[Back when I was a passionate twiddler of joysticks (and joypads), a well-known "rule" stated that video games based on movies were invariably crap. The truth of this assertion was established early in the medium's history with Atari's wretched E.T&#8230;  <a href="http://www.fustar.info/2008/01/08/a-lit-bomb-left-unattended-does-not-explode/">continue reading</a> &#187;]]></description>
			<content:encoded><![CDATA[<div class="img-center"><a title="Bombjack" href="http://www.fustar.info/wp-content/images/bombjackheader.jpg"><img src="http://www.fustar.info/wp-content/images/bombjackheader.jpg" alt="Bombjack" /></a></div>
<p>Back when I was a passionate <a href="http://www.fustar.info/2007/02/25/224/">twiddler of joysticks</a> (and joypads), a well-known "rule" stated that video games based on movies were invariably crap. The truth of this assertion was established early in the medium's history with Atari's wretched <a href="http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(Atari_2600)"><em>E.T</em></a> tie-in (still making frequent appearances on <a href="http://tech.msn.com/products/article.aspx?cp-documentid=1225420">"Worst Video Games of all Time"</a> lists).</p>
<p>Here (for those who never suffered the trauma of playing it) is an unpleasant taste (skip forward to about 2:08 to see the game itself):</p>
<div class="img-center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/2DTjLG3usQo&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=0" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/2DTjLG3usQo&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=0" wmode="transparent"></embed></object></div>
<p>Some years later, when games had achieved significant cultural dominance, movie producers began reversing the direction of this trend with the release of a host of films based on popular games. These, as it turned out, were invariably shit too.</p>
<p>Still, this cross-pollination <em>has</em> left a lasting legacy &#8211; with contemporary games stuffed to the gills with interminable "cinematic" cut-scenes, as well as (fairly) detailed plots, a degree of characterisation etc.</p>
<p>It was not always thus. In gaming's early years a visit to the the arcade often involved more abstract, decontextualised experiences. While it's true that machines housed in their original (often beautiful) <a href="http://en.wikipedia.org/wiki/Arcade_cabinet">cabinets</a> usually had rudimentary printed instructions, these tended to explain only the game's <em>mechanics</em>, not its back-story.</p>
<p>Observant and imaginative young lads and lassies could, of course, glean further clues (as to the game's universe) from the evocative cabinet art, but such art was not always present. As the 80s moved on it became (in Ireland at least) increasingly common for games to be housed in dull, plain, generic cabinets &#8211; a cost-cutting exercise I'm sure.</p>
<p>Given this likely dearth of visual information about the "plot" one often had to endure the cocky pronouncements of a game's self-appointed local expert. Take <a href="http://en.wikipedia.org/wiki/Bomb_Jack"><em>Bomb Jack</em></a> (one of my all-time favourite single-screen efforts) for example.</p>
<div class="img-center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/zn5edbFUlks&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/zn5edbFUlks&amp;rel=1" wmode="transparent"></embed></object></div>
<p>When I first encountered this gem (in Lahinch I think) a conversation along these lines ensued&#8230;</p>
<blockquote><p><strong>Local Bore:</strong> You played it before?<br />
<strong>Me:</strong> (lying) Yeah.<br />
<strong>Local Bore:</strong> Y'know the story so?<br />
<strong>Me:</strong> (lying again so as not to betray weakness or ignorance) Yeah&#8230;</p></blockquote>
<p>Ignoring these affirmative (if hesitant) responses our friend proceeded to give me the following brief and unlikely explanation. I paraphrase of course:</p>
<blockquote><p>"You're like Superman and you have to fly all over the world stopping these Russian robots. They want to blow up the world."</p></blockquote>
<p>Well, it <em>was</em> 1984&#8230;so he could be forgiven for this Cold War spin I suppose. The actual plot (at least according to the game's <a href="http://en.wikipedia.org/wiki/Bomb_Jack">Wikipedia entry</a>) was somewhat different, but no less daft:</p>
<blockquote><p>The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs.</p></blockquote>
<p>Who that "someone" was (and why they felt the need to blow up Neuschwanstein Castle) I never did learn. Did it matter? Not in the slightest. Jack could have been collecting cherries or&#8230;er&#8230;bags of heroin for all we cared. As with a lot of frantic single-screen classics (like Pac-Man) one was far too busy wiggling one's way out of impossible corners to give a hoot about the whys and wherefores. No time for contemplation&#8230;it was all about rapid (hand-numbing) reaction.</p>
<p>I should point out that the above YouTube video does <em>not</em> show me playing the game. The player in question is obviously (scoff!) a rank amateur, as he/she sets about collecting the bombs willy-nilly and in random order. Hardcore <em>Bomb Jack</em>-ites will recall that the secret was collecting all the lit bombs in sequence, thus ensuring a substantial bonus.</p>
<p>Actually, collecting the bonus was the <em>only</em> reason for seeking out the lit bombs, as the Wikipedia article confirms:</p>
<blockquote><p>The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.</p></blockquote>
<p>A lit bomb left unattended <em>does not</em> explode?! Talk about incompetent terrorism. Perhaps the real focus of the plot was simply to lure Jack to these exotic locations in the hope that the "Russian robots" would kick the shit out of him. Given that Jack can't actually <em>fly</em> (he merely jumps quite high before gliding slowly to the ground) it seems an excessively ornate plan to dispose of such a modest superhero.</p>
<p>I blame the botched terrorist act on everyone's favourite video game villains &#8211; Kung Fu Master's <a href="http://www.fustar.info/2007/02/25/224/">"Several Unknown Guys".<br />
</a></p>
<p><strong>P.S:</strong> For those, like me, who have recently felt a fusty lack of enthusiasm for the current dreary crop of first-person-shooters, driving games, movie tie-ins (etc) that fill <em>Game</em>'s shelves, I strongly advise you to seek out the wonder that is <a href="http://www.eurogamer.net/article.php?article_id=86873"><em>Super Mario Galaxy</em></a>. Like the peerless <a href="http://en.wikipedia.org/wiki/Super_Mario_64"><em>Super Mario 64</em></a> before it, it'll make even the most fogeyish among you believe again.</p>
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		<title>Hail to the Chimp</title>
		<link>http://www.fustar.info/2005/12/09/hail-to-the-chimp/</link>
		<comments>http://www.fustar.info/2005/12/09/hail-to-the-chimp/#comments</comments>
		<pubDate>Fri, 09 Dec 2005 13:45:49 +0000</pubDate>
		<dc:creator>fústar</dc:creator>
				<category><![CDATA[All posts]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[ET]]></category>
		<category><![CDATA[King Kong]]></category>
		<category><![CDATA[Peter Jackson]]></category>
		<category><![CDATA[Willis O Brien]]></category>

		<guid isPermaLink="false">http://www.fustar.org/2005/12/09/hail-to-the-chimp/</guid>
		<description><![CDATA[(Have been rather negligent of late with my blogging, due to personal upheavals of a decidedly pleasant nature, so I beg forgiveness from my tiny cadre of devoted readers.) As the original King Kong is one of my all-time favourite&#8230;  <a href="http://www.fustar.info/2005/12/09/hail-to-the-chimp/">continue reading</a> &#187;]]></description>
			<content:encoded><![CDATA[<p>(Have been rather negligent of late with my blogging, due to personal upheavals of  a decidedly <em>pleasant</em> nature, so I beg forgiveness from my tiny cadre of devoted readers.)</p>
<p>As the original <a href="http://www.imdb.com/title/tt0024216/combined"><em>King Kong</em></a> is one of my all-time favourite monster movies, I have been keeping a fairly close eye on Peter Jackson's <a href="http://www.rottentomatoes.com/m/king_kong/">new opus</a> (due for theatrical release on Dec. 14). The news that Jackson's remake has a runtime of 187 minutes is rather alarming, as I'm firmly of the opinion that most contemporary films are far too long (as it is) at 2 hours plus. The experience of watching an intriguing/exciting first hour (or so), followed by a bloated, messy 'second half', is one that should be all too familiar to audiences accustomed to the usual fare served up at omni/multiplexes. </p>
<p>Of greater significance (than this apparently unnecessary length) was the announcement that Kong (himself) was to be <em>completely</em> computer generated. Though one, of course, understands the reasons behind this decision, there have been so many examples of utterly charmless (and crude) CGI creatures in recent years, that it's hard not to fear the worst. I still shudder when I think of Spielberg's <em>brutal</em> (and artless) CGI rape of E.T. in the recent (reprehensible) <em>E.T.: Special Edition</em>. We're talking 'Emperor's New Clothes' syndrome here folks&#8230;has nobody the balls to stand up and say, "Em&#8230;sorry Mr. S, but that looks fucking shit!"?</p>
<p>Though I'm not seriously suggesting that Jackson should have used something as anachronistic as stop-motion animation, the original Kong (gloriously brought to life by <a href="http://en.wikipedia.org/wiki/Willis_O%27Brien">Willis O Brien</a>) was a completely captivating (and charming) creation that felt 'solid', textured, and real. The major weakness of CGI (at least at its current stage of 'evolution') is that it's all too easy to end up creating creatures that seem little more than shimmering blobs of light and colour. When done badly (as they often are), these creations lack the kind of convincing texture and solidity that helps the audience make the imaginative leap necessary to establish a <em>genuine</em> connection to the character they see on screen.</p>
<p>A quick browse through some early reviews, however, seems to suggest that such fears <em>may</em> turn out to be groundless&#8230;with today's <a href="http://film.guardian.co.uk/News_Story/Critic_Review/Guardian_review/0,4267,1662536,00.html"><em>Guardian</em></a> piece being a fairly typical example of the kind of laudatory press the film has been receiving. There were, however, a few words of warning from <a href="http://www.variety.com/review/VE1117929068?categoryId=31&#038;cs=1"><em>Variety</em></a> regarding the runtime and Jackson's predilection for expanded DVD cuts of his films: "As richly rendered as all of this is, not all of it is necessary; Jackson's "Kong" plays more like a Director's Cut, with scenes that could easily be dispensed with or tightened. One cringes a bit at the thought of a DVD expansion of this version."</p>
<p>We'll wait and see&#8230;but for now I remain excited&#8230;but tentative&#8230;</p>
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